![]() The last stage I saw was a boss battle set on a six-sided cube that reminded me a bit of the boss at the end of Sasha's Shooting Gallery in Psychonauts. When you pop back into the game, various nodes will glow depending on whether people have passed your high score or are coming close to it. And in true Geometry Wars fashion, each level has its own online leaderboard that tracks the scores off all your buddies. Completing certain objectives earn you stars, which are necessary to progress through certain points of the grid. Additions such as a customizable drone ally, landscapes that morph throughout the round, and bullets that fire all the way around the circumference of a level make each round even more chaotic, but the smart design, easily-digestible color pallette, and UI make sure that the action never becomes truly disorientating.Įach single stage is home to its own objectives and leaderboards. Right from the very first stage, Dimensions was as hectic and maddening as the Geometry Wars I fell in love with back on the 360. ![]() It absolutely still feels like Geometry Wars, but with a bit of Super Stardust HD and Resogun mixed in, which is pretty much the best thing ever. The three stages I saw included a cylinder, a cube, and a peanut-shaped thingy. The big difference here is that GW has entered the third-dimension – instead of each stage being a flat plane, levels now take the form of various 3D objects that can be circumnavigated. This time around, the focus in Geometry Wars is a 50-stage campaign mode which has players battling through various nodes on a board game-esque grid. And unlike its fantastic predecessors, it’ll be available on a number of platforms, including 360, Xbox One, PS3, PS4, and PC. ![]() The first game in Activision’s new Sierra initiative, GW3 is being developed by Lucid, a studio founded by former Bizarre Creations folks, meaning that GW3’s pedigree is steeped in the original two XBLA games. Let’s get this out of the way right at the top – Geometry Wars 3: Dimensions seems primed to be a massive, gorgeous, and faithful sequel to one of the games that helped define XBLA. ![]()
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